![]() : p.84Ī hardware monitor is a common component of modern motherboards, which can either come as a separate chip, often interfaced through I 2C or SMBus, or as part of a Super I/O solution, often interfaced through Low Pin Count (LPC). Unlike software monitoring tools, hardware measurement tools can either located within the device being measure, or they can be attached and operate from an external location. Software monitoring tools operate within the device they're monitoring. These systems directly utilize the sensors built into the system, providing more detailed and accurate information than less-expensive monitoring systems customarily provide. Some hardware-based system monitors also allow direct control of fan speeds, allowing the user to quickly customize the cooling in the system.Ī few very high-end models of hardware system monitor are designed to interface with only a specific model of motherboard. With either approach to gathering data, the monitoring system displays information on a small LCD panel or on series of small analog or LED numeric displays. Customarily these occupy one or more drive bays on the front of the computer case, and either interface directly with the system hardware or connect to a software data-collection system via USB. ![]() Less common are hardware-based systems monitoring similar information. data, fan speeds, and the voltages being provided by the power supply. Other possible displays may include the date and time, system uptime, computer name, username, hard drive S.M.A.R.T. They are also used to display items such as free space on one or more hard drives, the temperature of the CPU and other important components, and networking information including the system IP address and current rates of upload and download. These monitoring systems are often used to keep track of system resources, such as CPU usage and frequency, or the amount of free RAM. Software monitors occur more commonly, sometimes as a part of a widget engine. Monitoring can track both input and output values and events of systems. ![]() Īmong the management issues regarding use of system monitoring tools are resource usage and privacy. But it's not easy.ītw, I haven't tried joysticks on GE:S/Wine/Linux.System used to monitor resources and performance in a computer systemĪ system monitor displaying system resources usageĪ system monitor is a hardware or software component used to monitor system resources and performance in a computer system. So, if you have a computer with an AMD GPU (because of that), Linux skills, wine skills, knowing how to install unreleased drivers, unreleased wine, unreleased gallium-nine, chroot skills, X11 skills, virtual networking and bridging skills, hl2 switch knowledge, 4 joysticks (and perhaps 4 steam accounts), yes, probably you can do a GE:S 4 player splitscreen with one computer and one display. Then, there is a question: is steam allows to run multiple instances of the same game? You can run steam 4 times on the same computer due to the 4 wine prefixes (it's just lke 4 computers running one windows each), but if I remember right, Steam prevents you to run a game you are already playing on another computer (or will disconnect the game on the other computer). In fact it means you don't need a physical network at all, that is good. Then you have the network issue, you probably have to setup a virtual network bridge and 4 virtual network interfaces, then run each instance with a different ip address. There is an input issue (1 keyboard and 1 mouse shared for all the instances running) but if you use joysticks it's probably not a problem, using one for each instances. I guess on Linux you can get with one computer, 4 wine prefixes, so 4 fake Windows setup for 4 GE:S installation, then 4 windowed noborder games running on same screen (setting arbitrary sizes to half the height and width and manually placing them, or use a tiled window manager).
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